I think most people would agree that you can’t assign a price to stopping the practice of rape. It stands as one of the most horrible acts that one person can perpetrate on another. However, taxpayer money spent on marketing campaigns aimed at stopping rape with zero chance of making an impact needs to be marked as money wasted in the name of a good cause.
This is exactly what is happening right now, as The Free Beacon is reporting that the Department of Justice has paid the University of New Hampshire over $579,000 to develop a “video game” to teach college-aged males “not to rape.”
The university received $579,301 for the project, which they are using to create an Interactive Simulation Video Game “Advisory Board” comprised of “professionals from the behavioral sciences, victim services, prevention, public health, criminal justice, and game design fields.”
“We’ve found that if the scenario doesn’t look like a party they would go to on a Saturday night, the intervention is not effective,” Potter said. “It really has to resonate with college students, or there’s no sense in doing this.”
The game will be based on the University’s “Bringing in the Bystander” In-Person Prevention Program and the “Know Your Power” Bystander Social Marketing Campaign.
The marketing campaign features posters of “guy talk,” which tries to depict real conversations between students about sexual assault.
Now, you may ask yourself, “What exactly is this video game going to include?” The answer will underwhelm you to the point of exhaustion. It literally sucks the positivity out of your body and replaces it with disbelief and disappointment.
“My friend Jeff is the man,” a young man in one poster says. “He got this girl passed out drunk and then nailed her.”
“You’ve got to be kidding. Your friend raped her,” replies another. “Your friend is pathetic.”
In another example, “Guy Talk 2,” the friend Jeff “banged this passed out chick at the party last night.” A good response is “That’s so not cool. What’s wrong with you? Your friend is messed up!”
“Guy Talk 3” appears to imply that a man plans on raping another man he met online. “I met this guy online. He’s coming to my apartment and I’m getting him drunk. We’re hooking up whether he wants to or not.” “That’s not okay,” a friend replies. “That’s rape.”
“Guy Talk 4” shows a group of frat boys planning a party, as one says he won’t drink to “make sure the guys stay in line.”
“Good call,” his friend replies. “We don’t want a repeat of the rape that happened last year.”
So these completely realistic scenarios will be played out “Sims” style on smartphones and online via this half-million dollar game. And this is expected to have some sort of impact on on-campus rapes. Can anyone honestly think this will work? That anyone will actually seek this game out to play it in anything other than an exercise in irony?
Rape is a serious issue, and I’m all for individuals funding programs that might actually prevent such a horrific act, but this is no such example. This is government waste hiding behind the cowl of a good cause that nets a gain of nothing.
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